outdraw.AI is a human vs AI party game where players take turns drawing prompts in ways only humans can decipher, but an AI can't. Play with 2 to 6 friends using your phone or tablet as your controller! Will you be able to outdraw AI? This game requires a collaborative effort between the participants to push their creativity and deviate from what the AI has already learned, resulting in unique drawings that no one has ever seen before!
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This project was made by game designer Tomo Kihara and design/art duo Playfool as part of the “Art Incubation Program 2023” an artist fellowship program of the Civic Creative Base Tokyo [CCBT]. Following the successful debut of the Deviation Game ver1.0 at CCBT, it has been showcased at Now Play This in London and Ars Electronica in Linz, receiving attention from outlets like The Guardian and IGN. The online playable version of the exhibit, titled outdraw.AI, is set to launch in winter 2024. The exhibition version can also be made available upon request.
The rapid advancement in the field of artificial intelligence (AI), has resulted in AI being able to imitate many of the intellectual tasks that were once exclusive to humans, such as generating images and writing. This development has sparked a great deal of excitement but also considerable concern among artists who fear that their jobs may become obsolete. However, just as the rise of the first photographic machine in the early 19th century freed painters from realism and paved the way for the Impressionist movement represented by Monet and Van Gogh, history has shown us that whenever a new technology emerges that can replace human acts of expression, people have found ways to deviate and create unique forms of expression that cannot be replicated by that technology.
This pattern of imitation and deviation has been a driving force in the evolution of both technology and expression. Building on the Imitation Game (1950) by Alan Turing, often considered as the father of modern computer science, we propose a new type of “deviation game”, where the aim is to utilise AI not to imitate past expressions but to identify what has already been expressed, allowing one to deviate from it.
Tomo Kihara is an artist and a game designer making experimental games and urban interventions that draw out unexplored questions from people through play. After graduating from Keio University, he completed his master's in Interaction Design at Delft University of Technology in the Netherlands. He has since worked on projects focusing on the social impact of AI with institutions such as Waag Futurelab in Amsterdam and the Mozilla Foundation in the USA. His recent works have been nominated for the Ars Electronica STARTS PRIZE (Linz, 2021) and exhibited at the Victoria & Albert Museum (London, 2022).
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Playfool is a design and art unit by Daniel Coppen (UK) and Saki Maruyama (JP). Both graduates from the RCA, their work explores the nature of relationships between humans and technology through play. Their multidisciplinary and experimental practice comprises objects, installations, and multimedia productions, which emphasise play's experimental, reflective and intimate qualities. Playfool’s works have been widely exhibited at institutions such as the V&A in London and the MAK in Vienna.
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Credits for outdraw.AI
Credits for Deviation Game ver 1.0